![]() They can also balance as well (ex: Mad Scientist Lab). So they will constantly power creep the events. Is that so bad? Yes, Inno is out to make money. Games constantly update old things (guns, units, etc) to rebalance the games to the new additions and keep the older stuff relevant. That doesn't mean that old things need to stay outdated and outclassed. What's the point in adding some new building for an event, if it's just going to be worse? That's not gonna get anyone interested, and it will have just wasted the devs and designers time creating. Racing games add new cars, parts, tracks. Fishing games add new rods, lures, zones. Cooking games add new recipes and equipment. How else to the keep gamers interested, or get their money?įPS games add new maps with new weapons. Games have to slowly creep up, releasing better things over time. **Obelisks are also fun, but then your city ends up looking like Schlongville.I already admit I may be a bit harsh against the Graveyard, but that doesn't mean it's not an outdated building. No need to delete/add happiness buildings. You're gonna need the full 1100 happiness. Delete the tree, and you get -18 on the bar. If you build a tree and get 18 happiness, you will get +18 on the bar. IF however, the quest says 'Have 1100 happiness', then ya gotta keep the stuff on board for it to count. At the end of the quest, you still have 1,000 happiness, yet you have 'gained' 100 happiness 18 points at a time by building each tree. If you have 1,000 happiness in your city, you can add/delete trees all day long, and each tree will add to 'happiness gained'. ![]() If you delete a residential building which will 'increase happiness' due to not having a residential unit, it is not recognized. can we put this to bed? This answer is partially correct.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |